What types of materials can I render?
Corona Renderer does have its own advanced materials, but it can render native 3ds Max materials as well. Corona comes with a material converter included in the installer, which can convert up to 18 types of materials with a single click. The converter script was written by Martin Geupel and you can download the latest version from his website.
For a quick guide on using the Converter, see: How to convert scenes from other renderers to Corona?
You can also download free high-quality material sets from the resources section on our website.
Currently, Corona (version 1.4) offers the following material types:
- CoronaLayeredMtl - allows stacking multiple layers of materials with masks on top a base material
- CoronaLightMtl - emits light, but can be also used for "glowing" materials which do not emit light; any object with this material applied is rendered the same way as a Corona Light
See: LightMtl and self illumination
- CoronaMtl - all-purpose material which can be used to produce reflective, refractive, transparent, translucent, volumetric objects and more...
See: Glass / metal materials
- CoronaPortalMtl - special material used for light portals (speeds up rendering in some scenarios
See: How to use light portals?
- CoronaRaySwitchMtl - allows using different materials for direct visibility/GI/reflections/refraction rays
See: RaySwitch material/map
- CoronaShadowCatcherMtl - used for compositing CG objects on live footage
See: Tutorial - Shadowcatcher material
- CoronaVolumeMtl - produces volumetric effects without any kind of surface, such as smoke, clouds, fog
See: How to use SSS?