What types of materials can I render?


Corona Renderer does have its own advanced materials, but it can render native 3ds Max materials as well. 

There is also a built-in material converter in Corona Renderer, which can convert up to 18 types of materials with a single click. The converter script was written by Martin Geupel and you can learn more about it here: How to convert scenes from other renderers to Corona?


You can also download free high-quality material sets from the resources section on our website and use our material library


Currently, Corona Renderer (version 3) offers the following material types:


  • CoronaHairMtl - for rendering hair, fur, and other types of fibers.
    See: How to render hair and fur?

  • CoronaLayeredMtl - allows stacking multiple layers of materials with masks on top of a base material.
    See: Carpaint

  • CoronaLightMtl - emits light, but can be also used for "glowing" materials which do not emit light; any object with this material applied is rendered the same way as a Corona Light.
    See: LightMtl and self illumination

  • CoronaMtl - all-purpose material which can be used to produce reflective, refractive, transparent, translucent, volumetric objects and more...
    See: Glass / metal materials

  • CoronaPortalMtl - special material used for light portals (speeds up rendering in scenes with small windows).
    See: How to use light portals?

  • CoronaRaySwitchMtl - allows using different materials for direct visibility/GI/reflections/refraction rays.
    See: RaySwitch material/map

  • CoronaShadowCatcherMtl - used for compositing CG objects on live footage.
    See: Tutorial - Shadowcatcher material

  • CoronaSkinMtl - can be used to create realistic human or animal skin.
    See: How to render skin?

  • CoronaVolumeMtl - produces volumetric effects without any kind of surface, such as smoke, clouds, fog.
    See: How to use SSS?