What types of materials can I render?
Corona Renderer does have its own advanced materials, but it can render native 3ds Max materials as well.
There is also a built-in material converter in Corona Renderer, which can convert up to 18 types of materials with a single click. The converter script was written by Martin Geupel and you can learn more about it here: How to convert scenes from other renderers to Corona?
Currently, Corona Renderer (version 3) offers the following material types:
- CoronaHairMtl - for rendering hair, fur, and other types of fibers.
See: How to render hair and fur?
- CoronaLayeredMtl - allows stacking multiple layers of materials with masks on top of a base material.
- CoronaLightMtl - emits light, but can be also used for "glowing" materials which do not emit light; any object with this material applied is rendered the same way as a Corona Light.
See: LightMtl and self illumination
- CoronaMtl - all-purpose material which can be used to produce reflective, refractive, transparent, translucent, volumetric objects and more...
See: Glass / metal materials
- CoronaPortalMtl - special material used for light portals (speeds up rendering in scenes with small windows).
See: How to use light portals?
- CoronaRaySwitchMtl - allows using different materials for direct visibility/GI/reflections/refraction rays.
See: RaySwitch material/map
- CoronaShadowCatcherMtl - used for compositing CG objects on live footage.
See: Tutorial - Shadowcatcher material
- CoronaSkinMtl - can be used to create realistic human or animal skin.
See: How to render skin?
- CoronaVolumeMtl - produces volumetric effects without any kind of surface, such as smoke, clouds, fog.
See: How to use SSS?