How to render Hair and Fur in Corona?


Note: This article applies only to pre-1.2 versions of Corona - in newer versions there is no need to change any settings of Hair and Fur effect as the hair will always be rendered as geometry by default.




At the current stage of development, Corona renderer supports native 3ds max's Hair and Fur modifier only partly. You can use it in geometry mode only.


To enable geometry mode for Hair and Fur modifier go to Environment and Effects > Effects > Hair and Fur > Hair rendering options and change "hairs" to "geometry". In this mode, the material used for hair will be automatically taken from the host object.



1. Add Hair and Fur modifier to your base mesh:




2. Go to Environment and Effects > Effects > Hair and Fur > Hair rendering options and change "hairs" to "geometry":




3. Result. Hair material is taken from base mesh: