FAQ - Materials and maps

This section lists all materials and maps of Corona Renderer for 3ds Max

Corona Ray Switch Material and Map
Corona Ray Switch Material and Map Tutorial: Using RaySwitchers Rayswitch Material RaySwitch material lets you assign different kinds of mat...
Tue, 31 Mar, 2020 at 3:39 PM
Corona Front Back Map
Corona Front Back Map Corona Front Back map is a simple map allowing you to assign different colors/maps to a surface based on the orientation of the no...
Wed, 18 Mar, 2020 at 2:45 PM
How to use normal maps?
How to use normal maps? Use CoronaNormal node in the material editor to load RGB normal map files you want to use as the bump map for your material. The...
Tue, 31 Mar, 2020 at 3:33 PM
Corona Distance Map
Corona Distance Map Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add w...
Tue, 31 Mar, 2020 at 3:35 PM
Corona Uvw Randomizer Map
Corona Uvw Randomizer Map The CoronaUvwRandomizer map allows applying random offset / rotation / scale to textures and procedural maps assigned to diffe...
Fri, 27 Mar, 2020 at 1:47 PM
Corona Bitmap
Corona Bitmap When using Corona Renderer, bitmaps can be loaded using two supported nodes in the material editor: Corona Bitmap 3ds Max native Bitmap...
Fri, 27 Mar, 2020 at 2:41 PM
Corona Color Map
Corona Color Map Corona Color is a simple map which outputs the user-defined color. The color values can be defined using: 3ds Max Color Selector or C...
Mon, 30 Mar, 2020 at 5:25 PM
Corona Bump Converter Map
Corona Bump Converter Map By default, 3ds Max treats bump maps differently than "regular" RGB maps, so some maps do not work correctly as i...
Fri, 27 Mar, 2020 at 2:38 PM
Corona Multi Map
Corona Multi Map Corona Multi Map can be used to create a single material, which will show randomized textures (or solid colors), on each object, f...
Tue, 31 Mar, 2020 at 3:36 PM
Corona User Property Map
Corona User Property Map The CoronaUserProperty map lets you get a user-defined value from a specific object (for example an RGB color value), and th...
Tue, 31 Mar, 2020 at 3:42 PM