FAQ - How to...

How to render a teapot?

How to use interactive LightMix?
How to use interactive LightMix? Interactive LightMix is unique to Corona Renderer and lets you adjust intensity and color of your lights an...
Fri, 5 May, 2017 at 3:04 PM
How to get rid of excessive noise?
How to get rid of excessive noise? Subtle high-frequency noise is normal for Corona and other path-tracing renderers, especially at the ...
Thu, 17 Nov, 2016 at 3:14 PM
How to set up realistic glass / metal materials
How to set up realistic glass / metal materials For a comprehensive tutorial on basic material creation, see: Below is a simple guide for ...
Thu, 3 Aug, 2017 at 10:54 AM
How to use bloom and glare?
How to use bloom and glare? In Corona, all post processing options, including bloom and glare, can be adjusted in real time during and after rend...
Fri, 5 May, 2017 at 2:40 PM
How to use Distributed Rendering?
How to use Distributed Rendering? Distributed Rendering Requirements Apart from 3ds Max and Corona Renderer, you need to have these two ...
Tue, 10 Oct, 2017 at 9:21 AM
How to use denoising?
How to use denoising? Denoising has been introduced in Corona Renderer 1.4. It is a post-rendering effect which analyzes ...
Tue, 20 Jun, 2017 at 5:28 PM
How to render VR content in Corona?
How to render VR content in Corona? VR capabilities have been added in post-1.3 versions of Corona. They can be found in Co...
Fri, 7 Jul, 2017 at 11:30 AM
How to use LUTs?
How to use LUTs? LUTs have been added to the VFB so that you can load .cube and .3dl LUT files to apply to your renders. The CoronaOutput map...
Fri, 5 May, 2017 at 3:24 PM
How to use the Corona Material Library?
How to use the Corona Material Library? What is it? The Corona Material Library has been introduced in Corona Renderer 1.7 as a part of the i...
Fri, 9 Mar, 2018 at 10:01 AM
How to create realistic leaf or grass material?
How to create realistic leaf or grass material? Here are some guidelines for creating realistic materials for leaves or grass: Use ...
Mon, 11 Jul, 2016 at 12:53 PM