Obsolete

fixed bugs, resolved issues from older versions - old but may prove useful

1.0 issues - Bump maps look different than in older version!
1.0 issues - Bump maps look different than in older version! In post-1.0 versions of Corona, new workflow is required for proper loading of normal maps: ...
Wed, 4 Nov, 2015 at 2:43 PM
C4D converting scenes?
converter  
Tue, 4 Jun, 2019 at 10:11 AM
Render stamp says "Corona Renderer Alpha"
Render stamp says "Corona Renderer Alpha" ---- NOTE: this happens when loading A7.2 or older scenes into newer versions, thus this article is cons...
Mon, 29 Jun, 2015 at 10:10 AM
Expired Corona version is causing troubles
Expired Corona version is causing troubles If you've been using Corona Alpha v7.0 or 7.1, and it has expired, it may be causing some problems (...
Tue, 2 Jun, 2015 at 12:57 PM
I get error "procedure not found" or similar on Windows Vista
I get error "procedure not found" or similar on Windows Vista Starting from Corona Renderer 1.5 Windows Vista is not supported any more. We ar...
Mon, 20 Feb, 2017 at 4:15 PM
Rendering more than 255 lights
Rendering more than 255 lights Since version 1.4 Corona handles scenes with more than 255 lights without problems and with no penalty to...
Wed, 1 Jun, 2016 at 1:37 PM
Does "low thread priority" mean rendering will be slower?
Does "low thread priority" mean rendering will be slower? Note: the "low thread priority" setting was available in older versions of...
Wed, 5 Dec, 2018 at 2:11 PM
Installer keeps telling me that an instance of 3ds Max is already running!
Installer keeps telling me that an instance of 3ds Max is already running! Possible solutions: 1. Even if it was closed, make sure that 3ds ...
Thu, 5 Mar, 2015 at 5:23 PM
Scene contains too many lights for Corona to sample efficiently, a slower fallback sampler will be used. Current number of lights is X, but the light sampler can only handle 255 lights efficiently.
Scene contains too many lights for Corona to sample efficiently, a slower fallback sampler will be used. Current number of lights is X, but the light sa...
Fri, 13 May, 2016 at 3:52 PM
[pre-1.2] My displacement is tearing mesh (there are holes in it)
[pre-1.2] My displacement is tearing mesh (there are holes in it) --- this article applies to pre-1.2 versions of Corona only - this problem has bee...
Wed, 4 Nov, 2015 at 3:29 PM